There are only five levels that take place across three planets, and although they seem cool at first, having to redo any of them destroys the illusion secrets aren’t randomly generated, which means playing through an area once means you won’t get anything more out of it.Īdditionally, every planet features the same turret placement.
While this may make Full Frontal Assault sound awesome, there’s not much else to enjoy here. The game also encourages exploration and the use of gadgets to find hidden areas with weapon crates which are placed around levels and are the only way to increase your firepower. The game’s environmental detail is impressive, as each planet possesses a different color palette and aesthetic where one takes place in an alluring natural jungle, another features a volcanic planet that has players jumping between metal platforms while staring up at a dreary red-tinted sky. It’s plagued by performance issues and the turret defense mechanics are vapid, but at the very least, it still plays like Ratchet & Clank. Ratchet & Clank: Full Frontal Assault (2012)įull Frontal Assault is the best bad Ratchet & Clank game. Instead, it’s a complete slog to sit through. Secret Agent Clank could have been a competent game if it honed in on the most engaging elements of the experience. At some point, players take control of Ratchet, but only in a tiny arena with a limited arsenal of weaponry. Overlong snowboarding and boating portions, rhythmless rhythm games (music is never played yet you’re meant to press buttons in the correct order), and simple puzzles involving little robots are unnecessary additions. It gould be cause I kill a lot and have many good weapons at max, which makes the game easier.Īnyways, my question is: Is ACIT more of a challenging game? Also, most importantly, how much fun/better is the Ratchet combat in ACIT compared to ToD?Unfortunately, the focus on mini-games sours the experience. I've died a few times from rushing jumps and I don't even have any armor upgrades yet (in the levels I'm in now, i'll died in like 4-5 hits, lol). Then again, I haven't even unlocked the RYNO yet.Īnother thing is that so far, ToD has been waaaaaaaaaaaaayyy too easy. It may be because of the weapons I'm using because I don't think I like the ones in this game as much. It can get chaotic, but it's not as enjoyable as it was before with past games. Also, the combat for me is lacking a little. Yes, the game looks great, but gameplay wise, the new gadgets haven't done it for me. So far, it hasn't been exciting as when I went through Going Commando or UYA.
I've been a fan of the series for a while and I think I'm probably 75% done with this game. I was able to grab Ratchet and Clank: ToD for $15 a while back and I've been playing it now.
Is anyone else having this problem, or is it just me?įor my next game expensive game ($50+, I usually spend like $30ish or less on games since I just got my PS3 2 months ago), I think it will be between this game or Infamous. For some weird reason the Ratchet and Clank: A Crack In Time trophies don't show up on the Playstation website, although every other game shows up. My neighbor likes going to the Playstation website and seeing the trophies that I get. So, yeah, I'm still loving this game.Įdit: Almost forgot. I believe I completed every planet in the first and second sectors, and I believe all I have left is the second tournament and the place I'm going to now if that's the end of the game that is. It reminded me of trying to find treasure in Uncharted, and I just loved that. Finding the few Zoni I had left was simple, but finding the bolts were kind of complicated.
I have a feeling I'm close to the end, so today I went back to some planets I had previously gone to to find stuff that I missed.
I like when games take a while to complete. I have over 12 hours in the game, and I have yet to finish it. I'm bitching but I had tons of fun with this little demo, I can't wait to receive the full game. I only use L1 to view the surrounding or to aim with the sniper rifle (but then it makes sense to slow Ratchet down). As a result I barely use this view to shoot stuff, it's a shame because it's more impressive this way. I also wish pressing L1 wouldn't slow Ratchet that much. For example, you could activate the boots with R2, and instead of pressing R2+square to throw the wrench you could simply press O, who wants to shoot with O when you can press R1? We're not in the PSone era anymore, why bother with some old control legacy like that? Tons of fun though, the super boots are pretty awesome but I would I could activate them with R2 or circle (or maybe 元?), I find it annoying to have release the left stick for something that is supposed to give me a speed boost. Maybe Acton is right with the 30fps stuff :lol The Ratchet demo looks awesome, but fuck, there's way too much slowdown.